Maps

DONT SPLASH Farm Map

Follow the documented 18-stage DONT SPLASH Farm route, read each door rule, use pumpkins carefully, and escape through the Rotten Silo lift.

Farm is a separate DONT SPLASH map with eighteen documented stage banners. The official Bacon Theory event announced a new Farm map, pumpkins, and equipment, and post-release walkthroughs show the route from Pumpkin Patch to the Rotten Silo lift. Select the Farm tile in the party panel when it is available; do not treat it as a tenth Poolrooms room.

Confirm the map is live

Read the MAP row before creating the party. Farm became selectable after the October 31 build, but its event theme and pumpkin systems are time-sensitive. A tile shown in old footage is not a permanent availability guarantee.

Choose Easy to learn the rules or Normal for the clearest documented baseline. Hard footage shows some altered prompts and a printed bonus, but the route remains long enough that a failed late stage costs substantial time.

Stages 1–6: learn the Farm rules

Pumpkin Patch asks you to identify solid pumpkins. Recorded prompts change the clue by difficulty, so read the live banner instead of using one visual rule everywhere. Duck Pond calls a safe color; move to the named lily pads before the countdown ends.

Apple Orchard uses trees and ropes. Jump into a rope to grab it and leave at a stable arc. Tool Shed asks for a lever that lowers a bridge temporarily; locate the exit before making the noisy interaction. Hay Ride Trail uses wagon lights, with recorded guidance that red warns you to leave. Scarecrow Graveyard alternates movement and freezing; obey GO and FREEZE rather than trying to outrun the gaze.

Stages 7–12: movement changes

Grain Chute combines a climb, slide, and broken gaps. Keep the camera far enough ahead to see the next break. The Stable routes you over stall walls, doors, and hay hoists. Frozen Pond makes ice slippery and warns that white ice breaks; use smaller corrections and leave thin ice quickly.

The Well uses mushrooms as path markers through darkness. Follow the visible sequence instead of cutting across unlit water. Clotheslines asks you to grab a handle and jump before a line ends. Tractor Graveyard cycles reels through warning and go states; wait for GO NOW rather than entering during a spin.

Stages 13–18: the final route

Bale Roll requires walking against the rolling surface to stay on top. Hard footage adds another shaking or flipping warning, so read before boarding. Pumpkin Cannons mark firing lanes; hide behind cover when a red stripe warns of a shot.

Wind Pumps use glowing launch plates, while black plates are reported as broken. Aim the launch toward the next safe surface. The Hayloft uses swinging bales; board on a readable swing and leave toward the hay door. Combine Chase is the committed run section: follow the route ahead instead of turning the camera toward the machine.

Rotten Silo is the exit. Climb, pull the lever to call the lift, wait for the cage, enter it, and ride up. Leave when the exit opens rather than remaining near the final machinery.

Use pumpkins as a separate currency

Farm footage shows a pumpkin counter and an in-map PUMPKIN SHOP. A November 3 recording exposed several Farm-only entries, including Farm Revive, Scarecrow Bait, and Grip Boots, with pumpkin prices and upgrade tracks. The full stock, milestone rewards, and long-term persistence were not completely visible.

Treat pumpkins as Farm-specific until the current UI says otherwise. Read the item effect before buying and do not assume the balance survives the event or every run. Coins continue to appear on settlement panels, but they are a different wallet and should not be mixed with pumpkin prices.

Read rewards from the result screen

Recorded Normal Farm escapes show room-clear and escape lines, while Easy, Hard, monster settings, daily bonuses, and temporary multipliers change the final value. The eighteen stages have also shown different door-payment bands. Those observations are useful for comparison, not a permanent payout promise.

Use Coins Guide to separate repeatable lines from daily or temporary bonuses. Do not choose Hard solely from a total produced with extra monsters or an active multiplier.

Handle the monster on a long route

Conserve supplies through early rooms that can be solved by reading the banner. Use a pebble when the creature blocks a landing or a loud lever route. In a squad, preserve Rescue Rope or another recovery option for later stages, where restarting costs more time.

Farm hazards can demand visual attention while the creature moves below. One player should call safe colors, freeze cues, or reel states while another watches the water. Avoid several simultaneous distractions near a timed stage.

What may change

Every complete Farm run reviewed for the current guide used the same eighteen names, but a small sample does not prove the order can never vary. The official event promised new equipment without publishing a full item list. The tile’s long-term availability, remaining pumpkin shop rows, milestones, and new equipment unlock path need current-client checks.

The official virtual event remains useful evidence that Farm is a real developer-announced map. It does not prove that every seasonal feature stays after its event window.

Frequently asked questions

How many Farm stages are there?

Recent complete walkthroughs show eighteen banners from Pumpkin Patch through Rotten Silo.

How do I finish Farm?

Complete Combine Chase, climb Rotten Silo, call the lift with the lever, enter the cage, ride up, and leave through the final exit.

Is Farm permanent?

The map was live after its official event window, but the developer has not published a permanent-availability statement. Check the current party panel.

Sources checked

Continue with another focused DONT SPLASH guide.

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