DONT SPLASH currently has three well-supported route identities: the nine-room Poolrooms run, the eighteen-stage Farm route, and the ten-room Bathhouse sequence added with the November 7 update. Each uses the same dry-landing and sound-management foundation, but the room rules, route length, currencies, and exit behavior differ. Choose the correct walkthrough before creating the party.
This hub is a player map index, not a claim that every route remains unchanged forever. Read the map tile and room banner in your current build. Official records confirm Farm and the Bathhouse update, while current walkthroughs provide the room-by-room detail.
Map index
Poolrooms
Nine documented rooms from Pillar Hall to Locked Exit, with moving, sinking, memory, and wall hazards.
Farm
Eighteen documented stages from Pumpkin Patch to Rotten Silo, plus pumpkins and a Farm-only shop observed after release.
Bathhouse
Ten documented rooms built around sinking baths, moving dividers, warning lanes, memory paths, and a four-number final treatment.
Locked Exit
Find and photograph the four numbers in your own run. The displayed code changes, and digits can repeat.
Compare the routes
Choose a first map
Poolrooms is the clearest first choice. Its route teaches ordinary landings, sinking surfaces, rotating and moving platforms, memory, closing hazards, and the camera exit without stretching across eighteen stages. Use Easy with a conservative monster setting while learning.
Choose Farm when the tile is live and you want a longer route with varied rule banners. Farm introduces color calls, ropes, moving wagons, freeze cues, slippery ice, dark path markers, machines, and a final lift. Because the official event was seasonal and the game is updating quickly, verify that the tile is selectable before planning a full run.
Choose Bathhouse when you can already read a room before committing. Its ten rooms repeatedly combine movement with a timer: baths sink, dividers break or turn, benches move, warning lanes close, and remembered paths can disappear. It ends with the same class of photo puzzle as Poolrooms.
Read banners as the map legend
DONT SPLASH does not require a wide overhead map to explain most rooms. Each stage banner names the room and often tells you the failure condition. Read that line before moving. “Keep moving,” “remember the path,” or “one lane stays open” is more useful than copying another player’s exact position.
When a guide and the current banner disagree, follow the banner. Room names are more stable than community numbering, and updates can move transitions or alter how footage chapters a run. This site uses the names printed in dated walkthroughs and marks anything that still needs a current-client check.
Plan around the monster
Every map places dry route decisions above or beside water. Before a jump, inspect the water near both the takeoff and landing. Use a pebble to pull the creature away from the route, then watch it move before crossing. Machinery, moving hazards, and party splashes can create new noise while you are focused on the platform.
Farm and Bathhouse have longer sequences, so conserve supplies. A pebble used on an empty opening room is not available for a late memory or moving-platform failure. In a squad, assign one player to watch creature traffic while another reads the next rule.
Treat counts and order carefully
The current evidence supports nine Poolrooms room names, eighteen Farm stage banners, and ten Bathhouse room banners. Poolrooms sources once described shorter routes, and different videos have counted transitions in different ways. Farm and Bathhouse also have only a small number of complete current walkthroughs.
Use these counts to select the correct guide, not to ignore the live run. A new update can add, remove, reorder, or vary rooms. If a stage name is unfamiliar, stop on stable ground and read the rule instead of forcing the expected next step.
Map status and official evidence
Roblox’s public universe-place list includes a Farm place, and the verified creator’s event card announced a new Farm map with pumpkins and equipment. A later official event card is titled GAMEMODES + NEW MAP, subtitled ESCAPE THE BATHHOUSE, and says players go deeper into the Poolrooms and enter The Bathhouse. The build record moved during that November 7 window.
Those first-party records confirm the identity and release context. They do not publish every room, route, reward, or permanent availability rule. Walkthrough footage supplies the practical route, and map pages keep those observations dated.
Recover from a wrong selection
If the party enters a different map than expected, do not use the wrong route. Read the first banner and decide whether to continue as a learning run or return to the lobby. Farm’s eighteen-stage plan will not help with Bathhouse warning lanes, and Poolrooms’ room count will not predict the Rotten Silo exit.
If a tile is locked, unavailable, or fails to teleport, do not buy an unrelated pass to force it. Read the tile’s requirement, check the Updates Hub, and recreate the party after confirming the live state.
Frequently asked questions
How many maps does DONT SPLASH have?
Three route identities are currently supported by official records and recent walkthroughs: Poolrooms, Farm, and Bathhouse. The live party panel remains the authority for which tiles are selectable in your server.
Which map should a beginner play?
Poolrooms on Easy is the best documented learning route. It introduces the core mechanics in nine named rooms and ends with the changing Locked Exit puzzle.
Are rooms randomized?
Recent complete runs agree on the listed order for each map, but the game does not publish a universal fixed-order promise. Follow the banner in your current run.
Sources checked
Recommended guides
Choose the guide that matches what you want to do next.
DONT SPLASH Bathhouse Map
Cross all ten documented DONT SPLASH Bathhouse rooms, from sinking baths and moving dividers to memory paths and The Last Treatment exit puzzle.
MapsDONT SPLASH Farm Map
Follow the documented 18-stage DONT SPLASH Farm route, read each door rule, use pumpkins carefully, and escape through the Rotten Silo lift.
MapsDONT SPLASH Locked Exit Code
Solve the DONT SPLASH Locked Exit by finding and photographing four numbers in your own run; there is no universal code to copy.
All Maps guides
4 focused guides with steps, checks, and current caveats.
DONT SPLASH Bathhouse Map
Cross all ten documented DONT SPLASH Bathhouse rooms, from sinking baths and moving dividers to memory paths and The Last Treatment exit puzzle.
Nov 8, 2026DONT SPLASH Farm Map
Follow the documented 18-stage DONT SPLASH Farm route, read each door rule, use pumpkins carefully, and escape through the Rotten Silo lift.
Nov 8, 2026DONT SPLASH Locked Exit Code
Solve the DONT SPLASH Locked Exit by finding and photographing four numbers in your own run; there is no universal code to copy.
Nov 8, 2026DONT SPLASH Poolrooms Walkthrough
Cross the documented nine-room DONT SPLASH Poolrooms route from Pillar Hall through moving, memory, and crushing hazards to the changing Locked Exit.