The DONT SPLASH Locked Exit code is not a fixed four-digit answer. Find four painted numbers in the final room, equip the in-game camera, and photograph each one. Every accepted photo fills a slot in the CODE display; the exit opens when all four slots are complete. Digits can repeat, so search for four number locations rather than four unique values.
Poolrooms uses this puzzle in Locked Exit, and Bathhouse uses the same class of task in The Last Treatment. Follow the banner and camera prompt in the room you are playing.
Prepare before searching
Reach the final room with at least one distraction if possible. Stop on a dry, stable position and locate the exit door, code display, and broad search area. In a party, assign one player to the camera, one to watch the creature, and one to hold a lure or rescue option.
Do not split into the water. Search from platforms and dry edges, moving the creature away from the side you need. A rushed number search can turn a completed route into a downed run.
Find the four numbers
Scan pillars, walls, dividers, or other marked surfaces around the room. The exact placement and value can vary by run or map. Move methodically around the perimeter so you do not photograph the same mark twice while missing another.
Call out each found location to teammates. Use landmarks such as “left of the exit” or “rear pillar” rather than only the digit, because a repeated digit can appear at more than one location. If the creature blocks an area, throw a pebble into water on the opposite side and wait for it to move.
The room banner is the reliable scope: photograph four numbers. Do not keep hunting for an extra digit after all four display slots are filled.
Use the camera correctly
Equip the camera from the hotbar or current tool control. Face one number and wait for the snapshot prompt. PC recordings show F while the camera interaction is active; mobile uses the on-screen action. Center the number and take one photo.
Check the CODE display after every shot. If a slot fills, move to the next location. If it does not, step closer while staying dry, adjust the angle, and make sure the camera prompt—not a player Push prompt—is active.
Near another avatar, the same PC key can show a different context action. Ask teammates to move away from the number while the camera player captures it. Putting the camera away and re-equipping it can also clear a confused prompt.
Understand order and repeated digits
The camera fills the displayed sequence as accepted photos are taken. Because completed examples include repeated digits, uniqueness is not a check. The correct order comes from the game’s acceptance flow, not from sorting the numbers numerically.
Do not enter a number shown in a guide or video. Even a real completed code proves only what that recording used. Publishing it as a universal answer sends players to the wrong solution and encourages them to ignore the actual puzzle.
If a teammate photographs numbers, watch the shared display rather than maintaining a second handwritten sequence. The game state is the final record.
Keep the monster away
The search takes longer than an ordinary crossing. Choose one safe side as the camera base and use pebbles to draw the creature away from the next search location. Wait for visible movement before leaving cover.
Avoid throwing beside a number you still need. A lure should open the route, not occupy it. In a squad, only the assigned distraction player throws; competing splashes can pull the creature through the camera player’s position.
If a Flare is available, reserve it for a blocked exit or an emergency approach. Reported stun timing is short, so use it to finish one action and move, not to begin a full-room search.
Open the door and leave
Once all four slots are filled, check the door and use the current exit interaction. Do not remain in the room comparing the code, collecting screenshots, or waiting for the creature to return. The puzzle is complete when the display and door confirm it.
If the door does not open, verify that all four slots are filled. A visible number in the room is not the same as an accepted photo. Revisit the location whose shot did not change the display.
Fix common problems
When no prompt appears, equip the camera again, face the number directly, and adjust distance. When F pushes a player, clear the area around the number. When the same digit appears twice, photograph both locations if each is a separate required mark. When a copied code fails, stop copying and complete the room’s camera sequence.
If the puzzle layout differs from a video, trust the current banner. Poolrooms and Bathhouse share the four-photo idea but do not need identical room geometry.
Frequently asked questions
What is the DONT SPLASH exit code?
It is the four-number sequence generated or placed for your run. There is no supported universal number.
Can digits repeat?
Yes. Recorded completed displays show repeated values, so do not reject a number because you already found the same digit.
Why did my photo not count?
The camera may be too far away, off-center, or losing its prompt to another context action. Re-equip it, clear nearby players, and watch for the display slot to fill.