The Bathhouse route added with the November 7 build has ten documented rooms. Its hazards repeatedly combine moving surfaces with a timer, then finish with a four-number camera puzzle in The Last Treatment. Three walkthroughs uploaded after the build agree on the room names and order, but the current party panel remains the authority for how to enter the map.
Confirm the current entry
The official event is titled GAMEMODES + NEW MAP with the subtitle ESCAPE THE BATHHOUSE, and the build record moved during its November 7 window. Early walkthroughs begin inside runs and do not all show the current map tile or unlock requirement. Read the MAP row and any lock text before creating the party.
Use Easy for a first look at the room language. Carry pebbles, preserve at least one late distraction, and use third person if it helps you see sinking edges and moving benches.
Rooms 1–3: keep moving
The Settling Baths says the baths sink while you stand on them. Plan the next landing before stepping onto a bath, then move continuously. Collapsing Dividers combines breaking dividers with sinking baths, so both the surface you leave and the surface you land on can expire.
The Gliding Benches asks you to time jumps onto moving benches. Wait for the bench to approach, aim toward its center, and avoid jumping at a gap that is still opening. Keep the creature away from the landing before entering the cycle.
Rooms 4–6: transfer between moving hazards
The Turning Baths uses rotating dividers. Ride the moving edge and jump when the next bath aligns. The Transfer Gallery combines turning dividers and moving benches, requiring one mechanic to hand you to the other.
The Settling Transfers adds sinking to the moving transfer. The clock starts when you land, so the next jump must already be selected. If the handoff is not aligned, wait on the previous stable point rather than boarding early.
Room 7: read the warning lanes
The Pressure Gallery tells you to watch warning lights because one lane stays open. Read the full light cycle before moving and commit to the lane that remains available. Do not follow another player blindly; their timing may place you in the next closing sequence.
The detailed effect behind every light has limited public footage. Use the banner as the core rule and avoid claiming a fixed left-right pattern.
Rooms 8–9: memorize before moving
The Pattern Bath lights safe tiles and asks you to remember the path. Stop while the answer is visible, divide the route into short groups, and cross only on those tiles. Different runs have shown different counts, so a video’s path is not your path.
The Recall Chamber repeats the memory test while the baths also sink. Memorization alone is not enough; cross at a pace that leaves each tile before it drops. In a party, everyone studies the pattern before the first player blocks the view.
Room 10: The Last Treatment
The final banner instructs you to photograph four numbers to open the exit. Search the room, equip the camera, and capture one number at a time until all four CODE slots fill. Recorded completed displays show that a digit can repeat, so do not waste time searching for four unique values.
The number itself belongs to the run. Use Locked Exit if a photo is not registering or a teammate’s Push prompt is competing with the camera control.
Watch the current route
This November 7 walkthrough is useful for recognizing the ten room shapes, transfer timing, memory sections, and final exit. Read your own banners and numbers because updates and per-run patterns can differ.
Peggy Network's November 7, 2026 walkthrough shows a complete Bathhouse run after the update.
Plan supplies and rescue
Early rooms can be solved by reading timing, so save consumables for a blocked transfer, warning lane, or final search. A pebble should pull the creature away from the surface you need, not along the same moving route. Flare can create an emergency window when a reported stun lands, but exact timing remains build-sensitive.
In a party, cross one at a time on moving benches and transfers. Keep a rescuer on the stable side until the last uncertain player lands. Memory rooms require a clear view, so do not stack avatars over the pattern.
Read results cautiously
Two early Bathhouse result panels show different Easy and Normal totals and confirm that the rooms-cleared line does not simply reuse Farm’s three-band ladder. The public evidence does not establish a stable per-door rate. Read your current settlement lines and separate daily or temporary bonuses.
The official event title also says GAMEMODES, but first-party text does not name or explain those modes. Do not apply unverified Chained or Red Light Green Light rules to this standard map walkthrough.
Frequently asked questions
How many Bathhouse rooms are there?
Ten room banners are documented in several walkthroughs uploaded after the November 7 build.
Is the Bathhouse part of Poolrooms?
The official event calls it a new map and describes going deeper into the Poolrooms to enter The Bathhouse. Treat it as its own route and follow the current map selection UI.
Is the final code fixed?
No. Photograph the four numbers in your run. Repeated digits are possible.